BEER DIE RULES

Beer Die is a 2 vs. 2 table-based drinking game that rewards quick reactions, teamwork and accuracy. 


WHAT YOU NEED TO PLAY BEER DIE:

  • (2) Standard 16mm dice
  • (1) Flat 8x4ft surface (wooden table)
  • (4) Players of drinking age
  • (4) 16oz pint-glasses (steel cups)
  • (4) Beers of your choice

beer die

THE TABLE DIMENSIONS:

  • The 8x4ft table must be divided into two equal parts (4x4ft)
  • Teammates cups must be placed 3.5ft apart
  • Opponents cups must be placed 7.5ft apart
  • Make sure nothing is obstructing the vertical field of play
how to play beer die

      The Tossers Handbook

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      HOW TO PLAY BEER DIE:

      Beer Die (aka beer dye) is a defensive beer sport designed for athletes. The object of the game is to sink your opponents' cups while defending your half of the table.

      - To begin a match, one player from each team rolls a die. The highest roller's team is awarded the first toss and the opposing team chooses their end to defend.

      - Standard Matches are played to 11 while Quick Matches are played to 7. 

      - Beer Die is typically played on grass, sand, or surfaces that permit diving.

      - Every game begins with (4) full pints of beer placed a finger's length from each corner.

      - All tosses are thrown underhand and the die must achieve a minimum height of 10 feet.

      - One toss at a time, and prior to every toss, the tosser must alert the other team by shouting, "Die Up!" 

      - If the defensive team is scored on, both players must take a drink from their cup but only after both of the offensive players have tossed.

      - The beer inside the defensive team's cups must be consumed and refilled after (7) Buzz points have been scored.

      - You and your partner always drink in pairs (and as House Rules permit).

      - Penalties for breaking rules are determined by the table's architect.

      - If the opposing team doesn't believe the die achieved 10 feet of air, a defensive player can shout, "low" but he/she must state their opinion before the die comes in contact with a surface.

      - If the die is low, the toss does not count and the offensive player loses their turn.

      ☞  ⑤  must be referred to as Bizz
      ☞  ⑦  
      must be referred to as Buzz

      HOW TO SCORE POINTS:

      ONE POINT: commonly referred to as a "TINK" is awarded when a player tosses the die (at least 10ft) into the the air, first landing on the opposing teams side of the table, and ultimately falling to the ground.

      TWO POINTS: commonly referred to as a "DINK" are awarded when the die first lands on your opponents side of the table and later hits 1 of the 2 cups before falling to the ground. If the die hits a cup and nothing else before falling to the ground, two points are also awarded.

      THREE POINTS: commonly referred to as a "SINK" are awarded when a die lands inside of your opponents cup. The teammates that have been sunk must finish their beers. Upon finishing, the teammate that was sunk rolls his/her die onto the table. If he/she rolls "Bizz" that player must abide by House Rules.

      DEFENSE WINS CHAMPIONSHIPS:

      - To prevent points a defender can attempt to catch the die with one hand. You cannot come in contact with the dice until it has "touched down" meaning hit the table or a cup and left the vertical field of play.

      - If the die lands in your opponent's half but then spins backwards, the die is live and obstructing your opponents ability to catch the dice will result in a re-toss.

      - If a defender drops the dice, traps it against their body, or uses two hands to make a catch, points are awarded. 

      - If the dice rolls down your chest and is cupped with your hand touching your body this is considered an "illegal waterfall" and points are awarded.

      - You can use any part of your body to "keep the die alive" including your chest, knees, and feet.

      OPTIONAL FIFA RULES:

      - If an offensive player misses the table completely, the die can be kicked into the air by a defensive player.

      - If the die that was kicked is successfully caught by the defensive player's partner, the air-tosser must sit out for one defensive rotation.

      - You cannot FIFA the same player more than once per match and we do not condone the use of knees.

      HOUSE RULES:

      Listed below are circumstances under which "House Rules" are applied:

      H - a player's cup is sunk & rolls Bizz
      O - the die lands on the table Bizz up
      U - a player sinks their own cup
      S - getting skunked (11-1 or 7-0)
      E - a player says the words five or seven 

      RARE CIRCUMSTANCES:

      - If the die touches down in the defensive team's half, and it is touched by an opposing player before "dying" on the table, points are awarded.

      - If a dispute ensues, you may seek guidance from the Officiating Bystander ("OB"). The OB decides whether the die was low, fair, or too-close-to-call, and an official re-toss will be awarded. 

      - If an offensive player tosses his/her dice and the die comes in contact with both beer bells before falling to the ground (2) points are awarded.

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      beer die cups 

      Beer Die Sets on SALE NOW!

      Attention Tossers: please do not drink from a cup that has dice inside of it. We highly suggest getting your fingers wet to safely remove your cubes.

      "The King of the Ring"
      - Buzz Bizzman

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