Snappa is a 2 vs. 2 tabled-based drinking game that rewards accuracy and stamina.
- The goal of Snappa is to toss your dice onto your opponents half of the table and have the die roll between your opponents.
- To begin a match, one player from each team rolls a die. The team that rollest the highest number is awarded the first toss and the opposing team chooses their end to defend.
- Standard Matches are played to Buzz (7) points.
- All tosses are thrown underhand and the die must achieve a minimum height of 10 feet.
- One toss at a time, and prior to every toss, the tosser must alert the other team by shouting, "Die Up!"
- The team that was scored on takes a drink from their cup but only after both of the opposing players have tossed.
- The beer within you and your partner's cups must be consumed and refilled after 4 points have been scored on your team.
- The team that was scored on drinks roughly 1/4 of their cup per point but only after both of the opposing players have tossed.
- You and your partner always drink in pairs (and as House Rules permit).
- If the opposing team doesn't believe the die achieved 10 feet of air, a defensive player can shout, "low".
- If the die is low, the toss does not count and the tosser has lost their turn.
☞ ⑤ must be referred to as Bizz
☞ ⑦ must be referred to as Buzz
FIELD GOAL - when a player tosses the die onto the table and it goes through the defending team's Endzone before falling to the ground.
SINK - when a player tosses the die into an opponents cup. Both players must finish drink their cups and refill them upon completion.
- To prevent points, either of the two defenders can attempt to catch the die with one hand. You cannot come in contact with the dice until it has "touched down" meaning hit the table or a cup and left the vertical field of play.
- If a defender drops the dice, traps it against their body, or uses two hands to make a catch, points are awarded.
- Die Back is awarded when both players score consecutively.
- If a dispute ensues, you may seek guidance from the Officiating Bystander ("OB"). The OB decides whether the die was low, fair, or too-close-to-call, and an official re-toss will be awarded.
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